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VIRTUA TENNIS 4 XBOX 360 GAME PS3
Virtua Tennis 4 was originally announced as an exclusive for the PS3 and to use Move. Pin Crusher returns exclusively for the PS3 - and after handling the motion control options on all three machines, we can see why its reserved for Move: the controller was built with this game in mind. There's the like of Bomb, which has you lobbing a ticking explosive to each other, with whoever is closest to the death-ball when it explodes losing the match, while Wall has you raising or lowering coloured barriers in the middle of the court by touching on-court switches. They're looking to nicely twist the usual gameplay of VT4. While the camera zooms in and a few seconds of slow-mo kick in, its a fanciful rather than advantageous effect: we noticed you could still move the other character and once time and camera return to normal, you were effectively returned to the split-second before the ball is hit, giving you ample time to prepare a return volley.Īlong with Practice and My Look options (the latter letting you outfit your character without the need to dig into Career), Party throws you into the returning range of Mini Games, which we've been assured that all but one is brand new to the series.
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Once filled, a tap and hold of the Circle/B button will fire off a strong fast shot of your character's chosen speciality. A on-screen bar will charge slowly over the course of the match. AM3 has accentuated each player's preferred play style for a greater degree of variation.īut there's also a new gameplay element in practice. Paths split and divide over the course of each tour, the forked road only offered if you've ranked high enough by that point ranking is marked by Stars this time round, simplifying things for at-a-glance stat checks.Īs expected, Virtua Tennis 4 comes equipped with an Exhibition mode for quick matches and a more linear progression up the ranks of the tennis heroes of today. Each will map out a path through the geographical locales and will thread stop-offs, such as training, mini-games, events and rest days, throughout. You've four tours in all, split roughly across the main continents and each finishing with a iconic tennis tournament. Let's look at the core gameplay modes first.Ĭareer has been given a great facelift, sprucing up the old girl with a sexy multi-branched, multi-choice world map trip that'll cause Western RPG hounds to lift their nose for an appreciative sniff. We'll get to the different console versions and their individual strengths and weaknesses in a second.
VIRTUA TENNIS 4 XBOX 360 GAME SERIES
Its why we fell in love with the series in the first place.Īnd, control issues aside, there is a lot to love with Virtua Tennis 4. That VT's timing is slightly off is all the more pronounced because of the franchise's full-on affair with the pick up and play arcade handling. Virtua Tennis is no different and there's a definite difference than before with the correlation between button press and racquet hit.įor the first time there's a marked swing towards 2K's title, missed hits excused in part to learning its leaning towards more tactical and simulated play. And secondly, you'd imagine to give the developers something to tinker with year after year. One, to offer even long-time players something new to learn. Annoyed grunts and furtive glances pad-wise fall throughout the afternoon.Įach iteration of any sports title has slight control changes. Their number are small, but its noticeable - and they're not all due to rusty skills. Sliced balls ricochet past when they should be returned. Watching and playing the game sees easy shots missed and slow reactions from on-screen players cost dearly. The key word bandied about is "sluggish". It's a thought picked up by the massed journalists and picked apart in a post-game pint in the nearest drinking hole. After coming away from an extensive afternoon session playing all three console versions of Virtua Tennis, something seems off.